Kegiatan INSEF

Kompetisi: INSEF membangun semangat berkompetisi dengan cara membuat kompetisi yang dijalankan sendiri oleh INSEF maupun mendukung event-event kompetisi yang dilakukan di kampus-kampus dan sekolah-sekolah. INSEF memberikan piala, medali dan penghargaan untuk pemenang event-event e-sports yang didukung oleh INSEF. Lihat bagaimana jenis kompetisi yang dibuat dan didukung oleh INSEF.

Peringkat: INSEF memberikan peringkat kepada tim-tim e-sports kampus untuk melakukan pengukuran, monitoring serta melihat potensi-potensi setiap tim. Lihat bagaimana INSEF membuat peringkat.

Akademi: INSEA (Indonesia Student E-sports Academy) merupakan akademi e-sport yang merupakan tempat belajar hal-hal terkait e-sport mulai dari keahlian bermain, broadcaster, event organizer, sampai kepelatihan.INSEA juga membuka kesempatan untuk melakukan pertukaran pelajar maupun informasi.

Community: merupakan forum untuk bertemu secara online maupun offline, bertujuan untuk melakukan sharing pengalaman, membangun jejaring serta membangun karier.

Brand activation: bertujuan membangun merek dan reputasi INSEF serta pemain-pemain e-sports di Indonesia. Aktivitasnya mulai dari kegiatan marketing, promotion, event sampai penjualan merchandise.


ACTIVITIES

Competition: INSEF fosters a competitive spirit by organizing competitions run by INSEF itself or by supporting competitive events held by universities and schools. INSEF provides trophies, medals, and awards for the winners of events supported by INSEF. See the types of competitions created and supported by INSEF.

Ranking: INSEF assigns rankings to university e-sports teams to measure, monitor, and assess the potential of teams. See how INSEF establishes these rankings.

Academy: INSEA (Indonesia Student E-sports Academy) is an e-sports academy that offers a place to learn everything related to e-sports, from gaming skills, broadcasting, event organizing, to coaching. INSEA also provides opportunities for student exchange and information sharing.

Community: A forum for meeting both online and offline, aimed at sharing experiences, building networks, and advancing careers.

Brand Activation: Building the INSEF brand and the reputation of e-sports players in Indonesia. Its activities include marketing, promotion, events, and selling merchandises.